Squid Drunk 3D

427 played
0

Control

try to balance the player via WASD and don't move when the doll looking.

c

The air crackles with tension as the doll’s head creaks into motion, its hollow eyes sweeping the arena. You press your body flat against the cold floor, every muscle locked—shift an inch, and the creak of fabric might betray you. Physics becomes your enemy and ally: lean too far, and momentum drags you forward; freeze too rigidly, and trembling limbs will shudder. Time fractures into stolen seconds—when the doll’s gaze snaps away, you crawl. Knees dig into polished tile, palms slick with sweat, breath choked silent. Balance is a razor’s edge: speed risks noise, hesitation risks exposure. Around you, others falter—a scuffle, a gasp, a shrill alarm. Red light floods the room. The doll’s neck jerks backward. *Click.* Stillness shatters. Survive its rhythm, or join the fallen.

Comments( 0 )

The comment field is only for members. Login, Sign up
    Advertising space

    You may also like