Movings - arrows, WASD, screen buttons Idle - space, idle button. Shoot - click/tap.
Slimoban reinvents the classic Sokoban formula by introducing dynamic slime creatures alongside traditional crate-pushing puzzles. Three slime types challenge players in distinct ways: stationary green slimes resist fireballs but drown in water, aggressive blue slimes pursue the player yet remain vulnerable to both fireballs and aquatic traps, while relentless red slimes demand strategic water disposal as their only weakness. Fireballs serve dual purposes – propelling crates and eliminating specific enemies – though their splash damage risks destroying movable objects if aimed near water hazards. Environmental interactions carry consequences: submerged crates and certain items permanently vanish, while water claims some slimes entirely. With magic bottles, keys, and explosive projectiles adding layers of tactical complexity across 30 escalating stages, players must master spatial reasoning while managing ever-present slime threats through creative problem-solving.
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