Run Fireball

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The air reeks of sulfur and charred timber as flames devour the village of Ember Hollow. A meteorite’s impact hours ago ignited not just homes but something far worse—a primal fire spirit, now raging unchecked. Locals flee in chaos, but their cries are drowned by the spirit’s roar, a sound like mountains grinding to dust. You’re no stranger to danger, but this… this is alive. It hunts. The town elder gasps out a plea: the meteor’s core lies buried beneath the chapel ruins, its magic both the spirit’s tether and its weakness. Reach it. Shatter it. But the spirit isn’t alone—ash wolves, their fur glowing like embers, stalk the smoke, and the chapel’s crumbling vaults guard traps meant for grave-robbers. Every second feeds the inferno. Survive the blaze. Kill the unkillable. Pray the price isn’t your own skin.

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