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WASD: Move Q: Sword on/off Left Click: Click/Attack

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The battlefield erupts in chaos as your squad scatters under heavy fire. You duck behind crumbling concrete, pulse rifle overheating in your grip. Seven armored hostiles advance—their overlapping suppression patterns flawless. No time for reinforcements. No room for error. You slap a thermal charge onto your sidearm, hurl it toward the rusted fuel drums flanking their position. They pivot to shoot it mid-air—mistake. The explosion ignites a chain reaction, engulfing two in a fireball. Smoke billows. Five left. You sprint through the haze, boots skidding into a slide beneath a trooper’s aim. Jam your combat knife upward into his armpit—armor’s weak point—as you pass. Four. A grenade clinks at your feet. Kick it back like a hellish soccer ball—it detonates at their feet. Three. Shrapnel peppers your Kevlar. Ignore the sting. Their squad leader barks orders. You’re already on the catwalk above, cutting the support cable. The metal walkway crashes down, crushing two. One remains. He lunges—you’re out of ammo, out of tricks. But not out of teeth. Let him come. Let him think he’s won. His blade grazes your ribs as you seize his helmet, slam his face into your rising knee. Bone crunches. He drops. Fifty-three seconds. You spit blood, grab his radio. “Threat neutralized.” No embellishments. No pride. Just the mission. Always the mission.

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