WASD - Move Mouse - Shoot
A relentless 2D top-down shooter cranks the chaos of classic zombie survival modes into overdrive, swapping 3D sprawl for tight, precision-based carnage. Players carve through swarms of pixel-art horrors—shambling husks, acid-spewing mutants, screen-shaking mega-bosses—using a mix of snappy firearms and makeshift traps. Every weapon *feels* lethal: shotguns blast rotting hordes into chunky mist, flamethrowers turn corridors into kill-zones, and rare orbital strikes erase entire grids. Maps evolve mid-fight—barricades splinter, floors collapse, emergency lockdowns split teams—forcing frantic repositioning. Survival isn’t about camping; it’s controlled momentum. Hoard scrap from kills to upgrade mid-run, but risk greed for power: stop to craft, and the wall of teeth closes in. Four-player co-op amps the insanity—revive allies under a pile of corpses, chain headshots for combo multipliers, or get abandoned when the group bolts from a tank-sized abomination. Procedural enemy spawns and randomized objectives (hold the bunker, escort a nitro-laden truck, survive a toxic storm) bury predictability. No speech, no cutscenes—just a shotgun pump and the guttural roar of something hungry rounding the corner.
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