Drag to play.
The stray darted into a guarded estate by mistake, its survival now hinging on slipping past layers of defenses. Though clawing through velvet drapes and vaulting mahogany furniture tests its agility, the real threat prowls on two legs—stone-faced sentries methodically sweeping rooms with flashlights and motion sensors. Every shadow must become a refuge, every ventilation duct a highway. A single flick of an ear in the light could mean capture; the creature’s heartbeat drums against ribs as it calculates each silent leap, each frozen pause between patrol rotations. Escape demands more than speed—it requires becoming a ghost.
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