w. walk to freightS.walk to traisD.walk leftA.walk to the rightSHIFT.use the energy drinkQ. skips or enters settings
Luiz reluctantly accepted the cryptic invitation, only to vanish into a swirling void, spat out into a desolate realm choked with shadows and whispers. There, beneath a sickly violet sky, he crossed paths with the gaunt, grinning Anderson—a self-proclaimed "Hatter" clad in tattered clerical robes, his eyes glinting with manic glee. No pleasantries were exchanged. The rules were simple: play or perish. Three tarot-like cards materialized in Luiz’s trembling hands—each a potential nightmare. He chose the least ominous: *The Lost Keys*. Anderson’s chuckle echoed through the labyrinthine corridors that erupted around them, walls shifting like living bone. Twenty spectral keys lurked somewhere in the ever-changing maze, their faint glows taunting him from the gloom. Find them all, the Hatter crooned, or join the whispers forever. Time bled. Every dead end tightened the noose. Luiz’s breath hitched as the first key seared his palm—a fleeting spark of hope in the suffocating dark. Nineteen to go. The game had claws, and it hungered.
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